GameCode MCP2
A clean (and possibly naive) implementation of the Model Context Protocol (MCP) for tool integration.
Motivation - as few dependencies as possible, as simple and auditable a configuration as possible.
⚠️ Security Notice
MCP is early technology. Allowing LLMs to execute system commands is inherently risky. This implementation prioritizes auditability over features - you can read every line that processes LLM requests. Even so, proceed with caution. Only time will tell if MCP's approach is sound.
Key Features
- Direct tool exposure - Tools defined in
tools.yaml
are exposed directly via MCP, not through meta-tools - Clean protocol implementation - Pure JSON-RPC 2.0 over stdio without external dependencies
- Dynamic tool loading - Configure tools via YAML without recompiling
- Built-in and external tools - Support for both internal handlers and external commands
Architecture
This workspace contains two crates:
mcp-server
- The MCP server that loads tools fromtools.yaml
and exposes them via the protocolmcp-client
- A client library for testing and integration
Usage
Running the Server
# Build the server
cargo build --release --bin gamecode-mcp2
# Create a tools.yaml file (see examples/tools.yaml)
cp examples/tools.yaml .
# Run the server (it communicates via stdio)
./target/release/gamecode-mcp2
Using with Claude Desktop
Add to your Claude Desktop configuration:
{
"mcpServers": {
"gamecode": {
"command": "/path/to/gamecode-mcp2"
}
}
}
Using with gamecode-cli
The mcp-client
crate can be used as a dependency in gamecode-cli for MCP integration.
Tool Configuration
Tools are defined in tools.yaml
:
tools:
- name: my_tool
description: Description for the LLM
command: /path/to/command # or "internal" for built-in
args:
- name: param1
description: Parameter description
required: true
type: string
cli_flag: --param # null for positional
internal_handler: handler_name # for internal tools
Protocol
This implementation follows the MCP specification:
initialize
- Handshake with clienttools/list
- Returns all available toolstools/call
- Execute a specific tool
Tools are exposed directly, not through meta-tools like "run".